Answer

FlashPrint  is an application that Scotch D&T students need in order to 3D Print. This FAQ explains how to use it. Remember, you don't actually create your model within FlashPrint - this program is ONLY for printing.

If you need to Export your project from Fusion 360  you can find instructions here.
 

Note: You NEED Teacher Permission to use the 3D Printer.

 

Installing FlashPrint

Note: This process only needs to be completed once. If you have already installed FlashPrint, proceed to Using FlashPrint.

 

  1. Open Self Service  and search for the FlashPrint  app.

     
  2. Locate the Flashprint app and Install it.

     
  3. The first time you open FlashPrint, you may be prompted to Update to the latest version of the software. If you choose to do so, a Zip File will be downloaded - extract the zip file and run Flashprint.pkg to update the software. You may need to enter your password to allow it to install.

 

Using FlashPrint

 

  1. Before you begin the 3D printing process, you will need to Remove the Print Bed from the printer you will be using and Apply Glue to it to ensure that your model will adhere to the bed. If you need assistance with this you should ask your teacher.

     
  2. When you open FlashPrint, you will be prompted to Select the Type of Machine you will be using to print your project.

     
  3. There are two types of printer available to use in the D&T building. The larger printer is the FlashForge Guider II S, and the three smaller printers are all FlashForge Inventor II Series. Select the appropriate printer from the list and click OK.

    If you select the wrong printer and need to change your selection, you can do so by opening the Print menu at the top of the screen, and making your new selection from the Machine Type submenu.
     
  4. Once you have selected your printer, click File, then Load File to locate your print file (the object which you are printing).

     
  5. When your file has loaded, you can Rotate the model to the best Print Position (you will need to click on the model first). This will depend on the model being printed - if you are unsure, check with your teacher.

     
  6. Once you have rotated the model, click the Move button, and click On Platform. This will ensure that the model is within the print area; sometimes when rotating, parts of the model can go below the bottom of the chamber. You can also Centre the model if required.

     
  7. Once your model is in the right place and ready to print, Plug In the USB Cable attached to the printer you will be using.
     
  8. Click the Print button at the top of the window.

     
  9. This will bring up a dialog box that allows you to choose the print settings. Ensure that the Material Type is set to PLA, and leave everything else as it is. Click OK.

     
  10. You will be prompted to save the file - you can just click Save and continue.

     
  11. Click Print in the top right corner of the window. In the dialog box that appears, ensure that Connect Mode is set to USB.

 

Your project should commence printing. If you have any trouble with any stage of this process, ask your teacher for assistance.

 

Removing the Print Job

 

  1. Once your project has finished printing, detach and remove the print bed from the chamber.
     
     
  2. Use a scraper to gently remove the completed print job from the print job.

 

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